![]() ![]() Makes perfect sense, can't exactly participate in the money stealing event if you want Ending 1. It's interesting because if they let you get ending 1 if that occurred his line mentioning you defeating him in front of Tesshin wouldn't make any sense. ![]() I remember my first time trying to get this ending I failed because I didn't beat Shiretoko when I 'proved' myself to the Kurou family. So, you're doing Samurai Western next?ĭon died trying to steal money from the Kurou family. Sometimes it's not the bomb that's retarded. Now that you know how all the relevant events play out, you can work them to your advantage to stop the hidden threat. It is an elegant way of keeping things moving while giving the player a choice in how things play out. If you trigger an event in an area, the game will prevent you from leaving the area until you complete the event, which involves taking a side in things. The only way time passes is through events. Unless I'm forgetting something (like at the shrine, maybe), there's no fallback scenario in this game for that, the game doesn't end until you leave or die. If you remember the first update, it's possible to play through the game and offend/kill enough people that you can't actually trigger any of the ending sequences. Both hostile factions attack the event, and you wind up killing everyone hostile and going "Welp, that was stupid." 3 switches back to the location-based event structure (and divorces time passing from plot advancement completely, you can spend as long as you want mucking about or blaze through the story in 48 hours), but you can still piss off everyone so badly that a little kid comes up and is like "Hey rear end in a top hat, why dontcha go kill this other rear end in a top hat?" and you can turn him down and get an ending that way. Way of the Samurai 2 switches to a time-based structure, and you can get an ending by sleeping in your house all week and then going to the mandatory story event. You can turn down or not get involved with a lot of stuff, but any ending is primarily based around being active in support of one faction or another. What ending, if any, would result from doing nothing or at least, no story stuff? Would you just railroaded into rescuing Suzu or something? You don't have to have the back door open that just makes it easier. Incidentally, you can get this ending just so long as you keep Tsubohachi alive during the break in. I love that someone posted a comment on youtube informing you that you reused the quote about doing something twice. It's always a round number, but if you're carrying 10,000+ yen, they'll take 10,000.Įssentially, Way of the Samurai 1 was a nice prototype for the swordplay, but they didn't start fine-tuning the ancillary mechanics until the sequels. Although it's still useful in 3 because you have some jerkass ronin that literally charge into you and steal a fuckton of money. I think an actual money safe is less useful than it would have been in this game, because you carry your money with you from playthrough to playthrough. Hey, he probably loves her, he's just got a funny way of showing it.Ģ and 3 (I assume 4 as well) have safes at your house where you can store your swords and even change swords mid-play, as well as items and cash. Tamagawa was killed in battle, finaal act of honor fitting end to samurai.The Tsubohachi's reaction to Suzu being kindapped is hilarious if you remember the beginning of the first day. Akadama defeated, pass into hands of govt. Kurou family without a leader and surrendered. "We must teach them how true samurai live and how true samurai die". ![]() Chelsea runs forward to block shots and dies. Go to bridge with Kitcho - he wants revenge. Go out to entrance area and find Karibe there, fight with him. Son tells about spy, realize the govt wants the war and will come in. See cut scene of son going to talk to dad. He asks you to go back to house, he's going to go to dad's mansion. Go to Ak to spy on Kuroa, see spy sneaking into shrine. ![]() Shiretoko says he learned about Ak atack on foundry tomorrow. Night - shrine - find Muraski and policeman Inokashira. Now Tesshin will annihilate Kitcho before selling foundry. BellaOnline's Computer / Console Game Editorįor the Akadama ending, head up to the Akadama fort (past the train tracks) for evening #1 and join them. ![]()
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